Profile portrait of the virtual human Saya

Virtual Human Project

To the Other Side of the Mirror

Saya — handcrafted virtual human, since 2015

From a single line, she is born

Existence cannot be designed

So we
make time.

Plants reach for light,
insects carry life forward.

Whether there is consciousness in that, we cannot know.

And still, each in its own way, they meet the world — and live.

"Saya," rendered entirely in full 3DCG,
has been shared with the world since her first concept image in 2015 —
drawing attention and expectation, her process of growth revealed step by step.

Watching, observing, touching, experiencing — one human studying another,
and little by little, recreating the essence gathered from it.
This process, so deeply tied to human perception,
has become an essential part of what forms Saya.

Today, together with dialogue-intelligence research, AISIN, and other companies and researchers,
development of a multimodal agent is underway.

Jonetsu Tairiku — TELYUKA / Saya, 2020

Works

Saya, Kioo, and the Archive

Saya's Evolution

2015 — 2026

2015, Saya's first portraitfig. 01 — 2015 / first portrait

2015

Birth

Born as a single still image, Saya sparked debate worldwide as "CG indistinguishable from a photograph." It all began with the hands of two people.

2016, Saya around the time she gained motion and expressionfig. 02 — 2016 / in motion

2016 —

A Body

Movement, expression, and voice. What had been a still image began to live within time. Even a single blink carries the handmade rhythm of its makers.

2020, TELYUKA and Saya appearing on Jonetsu Tairikufig. 03 — 2020 / documentary

2020 —

The Challenge of Dialogue

Through research into sensing and real-time CG, Saya moved from being "watched" to "facing" others. Those days of meeting people's eyes and beginning to respond were widely shown through the documentary Jonetsu Tairiku.

2023, Saya as an AI agent conversing face to facefig. 04 — 2023 / dialogue

2023 —

Fusion with Intelligence

Integration with generative AI and agent technology. Saya, now responding in her own words, became a place where art and cutting-edge technology meet in a single body.

2026, Saya providing guidance at a ward office counterfig. 05 — 2026 / public service

2026 — present

Into Society

From the Japan Mobility Show to a city hall service counter and Woven City. No longer an exhibit, Saya is beginning to stand in society as a presence working alongside people.

Research & Collaborations

joint research & development

About & Philosophy

from two pairs of hands

Two hands, making one being. Working as CG artists since around 1998 at a production studio, focused on games and film, the couple began creating together under the artist name "TELYUKA" around 2011. Representative of GarateaCircus Inc. Both have worked as CG generalist artists across movie production and character asset creation. Today, centered on Saya, they continue original production and research and development, seeking new frontiers for computer graphics.

In an age where the pace of time has accelerated, without being swept along,
pouring love and time into realizing each expression, one by one — it seems something reaches the person receiving it, too.
So that Saya can be Saya, and people can be themselves.
Connecting person to person, person to thing, thing to thing —
this social role brings her many kinds of growth,
though it sometimes has to hold back what one might personally wish for.

  • Jonetsu Tairiku, NHK Nichiyo Bijutsukan, NHK WORLD-JAPAN Design Talks plusTV — Documentary
  • Extensive coverage in Japanese and international mediaPress
  • Speaking engagements at academic societies, lectures, and conferencesTalks
  • Jury Recommended Work, Entertainment Division, Japan Media Arts Festival/ACC 2022 Gold AwardAwards